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Sungai Terdalam di Dunia


sungai terindah didunia,sungai terbesar didunia,sungai penuh misteri,sungai dengan kedalaman yang sangat,kedalaman sungai yang dalam,sungai dengan air jernih

Pernahkah Anda mengalami masa kecil yang polos, nakal, dan suka bermain-main di pinggiran sungai. Bila pernah, kami yakin pasti saat itu, anda tak merasa takut akan dalamnya sungai dan derasnya arus. Seiring bertambahnya rasa takut, ketika kita lewat di depan sebuah sungai, kita selalu penasaran sedalam apa sungai tersebut. Mungkin ada beberapa sungai yang tidak mengkhawatirkan kita. Namun, jangan coba-coba bermain-main dengan kelima sungai berikut. Karena mereka begitu dalam. Sungai apa sajakah itu?

1. Sungai Mississippi ~ 61 meter (200 kaki)
 
Sungai Mississippi adalah kekuatan geologis terbesar di Amerika Utara. Sungai ini berkepanjangan 2.300 mil (3.700 km) dan mengalir dengan kecepatan rata-rata 3 mil per jam ketika melewati New Orleans. Sungai ini menerima air dari 31 negara bagian dan dua provinsi Kanada, dan menghantar rata-rata 436 ribu ton endapan setiap hari di sepanjang tahun. Sungai ini memiliki kedalaman maksimal kira-kira 200 kaki. Apa yang kita sebut sebetulnya adalah Sungai Mississippi Bawah, dimulai di Cairo, Illinois, ketika Sungai Ohio bertemu dengan Sungai Mississippi Atas yang lebih kecil dan jinak.

2. Sungai Saint Lawrence ~ 65 meter (213 kaki)
 
Berasal di ujung timur laut Danau Ontario, Sungai St. Lawrence River mengalir sepanjang 700 mil (1.125 km) ke Samudera Atlantis. Dengan lebar rata-rata dua mil dan kedalaman maksimal sekitar 200 kaki, saluran alam satu-satunya untuk Sistem Danau-danau Besar ini adalah sungai timur-barat di Amerika Utara.

3. Sungai Hudson ~ 66 meter (216 kaki)
 
Sungai Hudson dimulai di Danau Tear of the Clouds di pinggiran barat daya Gunung Marcy, puncak tertinggi New York. Sungai Hudson memiliki panjang 315 mil (507 km). Titik terdalamnya adalah hampir mendekati Ujung Dunia dekat Titik Barat yang berkedalaman 216 kaki. Titik terlebarnya adalah Haverstraw dimana lebarnya adalah tiga setengah mil.

4. The Yellow River ~ 80 kaki (262 kaki)
 
Yellow River atau Huang He, yang asalnya dikenal sebagai Hwang Ho, adalah sungai terpanjang kedua di Cina (setelah Yangtze) dan terpanjang keenam di dunia dengan kepanjangan kira-kira 5.464 kilometer (3.395 mil). Sungai ini terkenal atas gunung endapan besar yang dihantarkannya—1,6 miliar ton pertahun pada titik dimana sungai ini menurun dari Dataran Tinggi Loess. Jika sungai ini mengalir ke laut dengan volum yang cukup, 1,4 miliar ton dihantar ke laut tersebut setiap tahun.

5. Sungai Amazon ~ 91 meter (300 kaki)
Amazon di Amerika Selatan adalah sungai terpanjang kedua di dunia dan sejauh ini memiliki aliran air tercepat dengan rata-rata pelepasan yang lebih besar dari ketujuh sungai besar lainnya. Amazon, yang memiliki cekungan saluran terbesar di dunia, sekitar7.050.000 km persegi (2.720.000 mil persegi), menyumbang kira-kira seperlima total arus sungai dunia.



sumber


Tips Editing Film

editing film ,tips editing film,how to better editing film,cara mengedit film dengan baik,indahnya cinematografi,tips sineas



1. Cut tight – The best editing approach is to cut tight scenes without becoming too “cutty”. This means taking out unnecessary pauses between actors’ delivery of dialogue lines. Sometimes it mean tightening the gaps within dialogue sentences through the use of carefully placed cutaways. It may also mean losing redundant lines of dialogue, after the director has reviewed your cut.

In general, my approach is to start with a cut that is precise from the beginning as opposed to cutting the first pass sloppy and then whittling down from there. Most basic films don’t support audience attentions for lengths over 90 minutes. If your first cut comes in at about 100 minutes, then you can typically get to 90 through further tightening of the cut. On the other hand, if it clocks in at two hours or longer, then major surgery is going to be needed.

2. Temp music – Many editors like working with temporary music as a placeholder. I advise against this for two reasons. First – people tend to fall in love with the temp score and then it’s hard to get real music that feels as good. Second – temp music becomes a crutch. You tend to be more forgiving of a weak scene when there’s interesting music than when the scene is naked. I prefer to cut a strong scene and make it work through editorial solutions. If a scene can stand on its own, then the addition of sound effects and a score will make it that much better. The exception is a visual montage set to music. Here, I tend to do better when I’m cutting to music rather than the other way around.

3. No Dragnet edits – The original Dragnet television series used a certain approach to cutting dialogue scenes. Audio and video edits tended to be made as straight cuts between the actors without any overlaps as they delivered their lines. It followed this formula: cut to actor A – deliver the line; cut to actor B – deliver the line; cut back to actor A and so on. Walter Murch refers to this as the Dragnet-style of editing. Our brains seem to react better to edits where the change in picture and sound is not always together. These are called split edits, L-cuts or J-cuts.

I suppose this more closely mimics real life, where we first hear someone start to talk and then turn our head to see them. Or one person is talking and we look over to our friend to see their reaction before they respond. Editing in a style where images often precede or follow the dialogue edit feel more natural to our minds and make the scene flow more smoothly.

4. Matching action – Matching actors’ hand positions, use of props, eyeline and stage position from one cut to another fall into the technical category of how to make a proper edit. Walter Murch offers a rule of six criteria that form reasons to make a cut at a given instance. The greatest weight is given to whether that cut drives the emotion of the scene or moves the story along. Technical matching is the least important concern. I’m not saying you should throw it out the window, because a mismatch that is too extreme can be very jarring to the audience. On the other hand, as an editor friend often tells me, “Matching is for sissies.” The audience will often ignore many minor continuity differences from one shot to the next if they stay totally engrossed in the story. Your job as the editor is to cut in such as way that they do.

5. Moving camera shots – Moving the camera around is a staple of action sequences. This might be a camera on a dolly, crane, Steadicam or just handheld. In an action scene, this is designed to create a level of tension. When I cut these shots together, I prefer to cut on movement, so that the camera is in constant motion from one shot to the next. Many directors and DP will disagree, preferring instead to start and stop each camera move before making the cut. Both approaches work under the right situations, but my tendency is to cut tighter and not let the audience’s eye rest on the set or a shot or a scene for too long, unless there is a reason to do so.

6. Don’t cut back to the exact same angle – If you have a choice of several camera angles, don’t automatically cut back to the same camera angle or take that you just used in the previous shot. This is, of course, unavoidable in a dialogue scene with only two angles and one take of each; but, if the director shot different takes with different framing, try to use a little of all of them. Don’t get stuck in a cutting rut, like master/single/reverse, master/single/reverse, etc. Mix it up.

7. B-roll shots in threes – When the scene calls for cutaway inserts, it feels right to use three on a row. Not a single shot, not two, but three. These should be at least 1.5-2 seconds long (or longer). An example might be when a character enters the room and looks around. The POV inserts work nicely in triplets and give the audience a good idea of the landscape that the character encounters. It mimics our real-world experience of moving our head around and seeing different aspects of the same surroundings.

8. Cut for the eyes – Actors that do well on TV and in films (as compared with the stage) are all very expressive with their face, but most importantly, their eyes. When I’m cutting an intense dialogue scene, I’m looking at how the actors’ eyes play in the scene. Do they convey the proper emotion? What is the reaction of the other actors in the scene? What the actors are or aren’t doing facially determines my cutting. It drives my decision to stick with the principal actor delivering the dialogue or whether I briefly cut away to see reactions from the others.

9. Pull the air out of actors’ performances – Going back to Item 1 – I like to cut tight. Recognize that many actors will overact. They will milk a scene for more than is appropriate. They will accentuate pauses, add more stumbles and stammers (where scripted) and give lengthy glances. Sometimes this works, but your job as the editor is to dial these back as you cut. Take these pauses out by cutting away and then back. Cut out redundant actions and line deliveries. Make it real, so it doesn’t feel like ACTING.

10. Shaping story – It is said that there are three films: the one that’s scripted, the one that’s been filmed and the one that’s edited. When you cut a feature, pay close attention to the story chronology and don’t be afraid to veer from what was written or filmed if it makes sense to do so. Many editors use note cards on a storyboard wall to create a quick visual representation of the storyline. This helps you make sure that you reveal things to the audience in the most logical order and that nothing is inadvertently edited out of place.

11. Digital aids – Modern NLEs and finishing techniques like digital intermediates offer a lot of tools that aid the filmmaker. For example, digital images are very tolerant of blow-ups. You can add camera zooms or blow-up a shot (creating a wide and a close-up from a single shot) with these tools. This is especially true if you shot on 35mm film or with the RED One camera, because the large image area of the film negative or camera sensor allows more overshoot space than HD cameras. Don’t be afraid to zoom in as long as the image quality holds up.

Many editors talk about using split screens for invisible edits. This is often done when the timing of the performance of two actors (such as in an over-the-shoulder shot or a two-shot) doesn’t quite match on the preferred take. Sometimes the original performance was right, but the pace of the scene has been picked up during the edit and now the timing of the two actors feels slow or late. If the camera is locked off and the overlap of their physical positions in the shot isn’t too complex, it’s a simple matter to create a new OTS shot. This would be a visual effects composite of these two actors with a slight offset in the timing of their performances.

12. Make your choices, but be prepared for others – Your job as the editor is to shape the story and the pacing of the film. First and foremost this means you are there to help the director realize his or her creative vision. But you were also hired for your own best instincts. Most editors finish a first cut without the director sitting over their shoulder. During that time is your initial chance at putting your own stamp on the film. When the first cut is completed, the director and editor work together to refine that cut into the director’s cut.

The choices you make in cutting tightly or altering an actor’s performance all factor into the look and feel of the film. For instance, you can heighten the tension between characters in a scene by cutting their dialogue in a way that one actor overlaps – or steps on – the other actor’s lines. This conveys a level of impatience that might not have been there in the way it was actually filmed. When you make such a choice, it alters the emotion of the scene and should be done only if that serves the story. Of course, you’ll only want to make this sort of edit if you have a logical reason for it, the director agrees with it and you have an alternate solution if the director disagrees.

I like to review the takes and make my own decisions about the best performances. On set, the director might have marked the third and fourth takes (out of four) as “circle takes”. I might actually like the front end of number one as the best way to start the scene, but then end on take four for the back half. I will frequently cut scenes that use a little of each take as I cut back and forth between actors’ dialogue lines. This will create the best composite performance of all the actors in a scene. When you do this, though, you should be prepared to defend what you liked about the choices you’ve made – and be prepared to change the scene back to something else.

Most directors aren’t going to review each and every take in the edit suite. They will react to your cut based on whether or not it works for them and whether or not they like the performances on screen. They will suggest changes and review one or two other takes to see if they really liked a different performance by the actor. The closer a scene is to one that feels polished and conveys the most believable job of acting, the more accepting a director will be of your cut.


HIstory Guitar (Indonesia)


Gitar listrik awalnya didisain oleh pembuat gitar, pencinta elektronika dan pabrikan alat-alat musik. Inovator gitar Les Paul mengadaptasi instrumen hollow bodied dengan memakai tungsten pickup, gitar jenis ini mulai diproduksi oleh Electro String Instrument Corporation di tahun 1932. Disain pertama mereka dibuat oleh Harry Watson, seorang ahli yang bekerja di Electro String Company.Gitar baru tersebut dinamai "Rickenbacker" oleh perusahaan dan menjadi yang pertama di jenisnya. Dokumentasi pertama penampilan dengan gitar listrik adalah tahun 1932 oleh seorang gitaris dan bandleader Gage Brewer. Brewew mempublikasikan instrumen barunya dalam sebuah artikel di Wichita Beacon pada 2 oktober 1932 dan terus tampil dalam bulan tersebut. Perekaman pertama dengan gitar listrik dibuat oleh pemain-pemain Hawaiian Style seperti Andy Iola di awal tahun 1933. Alvino Rey adalah seniman yang membawa instrumen ini ke penikmat yang lebih luas dalam suatu settingan orkestra besar, kemudian mengembangkan gitar dengan pedal besi untuk Gibson Ediie Durham memperkenalkan instrumen gitar listrik spanish kepada seorang pemuda yang bernama Charlie Christian yang membuat instrumen tersebut terkenal dalam perjalanan hidupnya dan secara umum dikenal sebagai gitar listrik pertama dan juga membawa pengaruh yang besar ke dalam musik jazz sampai dekade selanjutnya. Perekaman pertama gitar listrik spanish adalah di Dallas September 1939, dalam sebuah session oleh Roy Newman and His Boys sebuah band Western Swing. Sang gitaris Jim Boyd memakai gitar listriknya sepanjang perekaman 3 buah lagu salah satunya "Corrine, Corrina". Awal-awalnya pabrikan gitar meliputi:

* Rickenbacker di tahun 1932
* Dobro tahun 1933
* National, Audio Vox dan Volu-Ton tahun 1934
* Vega, Epiphone, dan Gibson tahun 1936
* dan banyak lagi sejak tahun 1936.
Versi instrumen yang paling dikenali saat ini adalah Solid Bodied Electric Guitar atau gitar listrik berbodi padat, yang terbuat dari kayu padat tanpa ruang udara di bodinya. Rickenbacker menawarkan sebuah gitar listrik dengan cetakan aluminium yang dijuluki The Frying Pan atau The Pancake Guitar. Dikembangkan tahun 1931 dan mulai diproduksi dimusim semi 1932, gitar ini menghasilkan suara yang modern dan agresif. Perusahaan Audio Vox membuat dan mungkin sudah menawarkan gitar solid body di pertengahan 1930. Sebuah gitar padat lainnya didisain oleh seorang musisi dan penemu Les Paul di awal 1940, dia bekerja paruh waktu di Epiphone Guitar. Gitar Log Guitarnya telah dipatenkan dan sering dianggap sebagai yang pertama di jenisnya.
 
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